The Unbridled Wrath Royale team without its biggest doubt sneaky tips first tournament up to this weekend with the launch of the new league...
The Unbridled Wrath Royale team without its biggest doubt sneaky tips first tournament up to this weekend with the launch of the new league arenas and new maps! Let's start with our first look at the 4 cards to get right in the coming weeks will be published:
robber
Sick of troops plaguing remote control to adjust the distance? While Bandit is your answer! cost 3 body of the legendary body of troops, is Bandit can to any target to "stroke" even in the range 4-6 tiles for a major attack. The Bandit special about it is that it is invincible boldly that any attack on him addressed while Perky not land! As our favorite Royal Clash YouTuber orange juice has been shown above in the animation - down, Bandit can easily wreak absolutely devastating against Squishies distance Princess / Archers / Bomber / Lance Goblins / Dardo Goblin damage.
Bandit hit the point is a little electric and Deputy Assistant ice at a comparable level, so that the spell will not be much effect against them. To counteract this, Bandit, the best option is to deploy tanks to absorb the initial damage Dash (ie. The Golem Golem ice giants, etc.), or simply use flyers as Mega Minion Minions and take our quick. Bandit has its weaknesses, but it should be a very effective troops Elixir 3 and must find their way to many games, once the card is released.
heal
Finally, a card that you can regenerate your health! A rare magic, a magic cure healthcare costs add 3 troops during an interval of 3 seconds. Healing has a slightly smaller Poison (3 vs 3.5) and unless the damage employed in curing poison radio, but it costs less and works faster than the poison per second.
We now call: This spell has the potential, all the way back to turn the Clash Royal target! You need a few shots at the crown of the tower with its rider pig? Just try it, a cure! They are barbaric elite they are offset by measely skeletons and the crown of the tower? so they chop healing, hold! Or caught feared in Tornado / run combined? Cure to keep his troops all alive !! Although similar gel opponents catch you off guard and allow their troops to get more hits, there is healing is much more versatile and can play in defense or to counter damage spells his opponent. I was afraid played to see healing in a bunch of barbarians and a true giant ....
Bald - mouse
Get your new loan Zaps! Aka skeletons with wings, the bat-card is a 2-cost flying troops to generate 5 melee that are as soft as skeletons.
Besides a great addition be covered bait Zap, bats are also a good substitute for child / Horde minions as combined map with Miner (Unfortunately connection, bats can not back!): The juvenile post until the arrows of the tower to eat and bats have (very fast) to fly to distribute in the damage! When the sticks are a commonly played card, you can be a good idea, your baby dragon to dust and return it to your deck!
night hag
How to generate the witch skeletons, witches night produced bats. The new troops legendary looks like another solid 4 Elixir troops at first, but after their information and statistics it'l unclear whether it will be effective as Electro Wizard card or a failure as a lumberjack.
The essential difference between night hag and witch is his attack: as the witch has a weak attack surface that beats the air and soil, the witch night a melee attacker is to the ground forces hit hard - as hard as it has a little more damage per second, as a lumberjack (285 vs 280) !! But while lumberjacks and other combat troops a good amount of hit points have some shock harm to absorb, the witch night is relatively small for a price of 4 cards. Your Bats + melee damage would be able to take forward rotate (ie. Hog Rider / Giant) fairly quickly, but should dissociate the troops can cope with the Witch of the night and bats easily. However, if it alive (perhaps heal?) Holding could, it was an attack Bat-breeding threat against.