▲ The Clash Royale balance was updated in May Early Friday morning, the Clash Royale team released details on the upcoming updat...
Early Friday morning, the Clash Royale team released details on the upcoming update for May, which should start on Monday. In the short update video posted on your official Youtube channel and in the game client, six cards display the patch settings. Shortly after the videos were released, members of the development team used the game's official subaccount to provide the context for the ongoing changes.
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Three Musketeers: Elixir 10 -> 9, implementation time increased to 3 seconds, 0.15 seconds. Time of implementation at the musketeers
"Three Musketeers increased to 10 elixirs in February, lowering their cost to 9, but increasing their deployment time (they will still maintain their 10 elixir damage increase.) This will give enemies time to react." Do more damage to the poison before the Musketeers can flee the cloud. "
Break the Walls: Increased range by 100% (250 -> 500), damage to nearby troops
"The brickbreakers have broken more hearts than walls, so we give them an offensive impulse." If you join the towers a little earlier (a fraction of a chip), it will help their permanence, which will destroy them as soon as they are destroyed. Nearby enemies that have been hit by the blast when successfully connecting to a tower. "
Seth, developer of Clash Royale, added a little more information about the future use of the card:
"The Wallbreakers get many new skill tests with this buff, you can use miners to distract the tower, and anything that is played in defense of the miner can be picked up by the WB's explosion - a new dimension for a map that's very simple is, I'm glad we can make all fans of Wall Breaker happy :)
Goblin Barrel : Implementation time has been reduced from 1.2 seconds to> 1.1 seconds
"Goblin Barrel has been a weaker win for a few months, so we're reducing the window on how to tackle it, which should lead to more reliable chip damage if an opponent of the cycle is caught." ,
Princess: Projectile speed increased by 33% (450-> 600)
"The original legendary queen has slowly lowered the victory indexes, her arrows move slowly, and this sometimes leads to the loss of 'very fast' troops like spearheads or fire spirits - the attacks hit these troops faster."
Dark Prince: Rank increased by 20% (1050 -> 1250), area damage increased by 25% (1000 -> 1250)
"The least popular of the Prince brothers had to deal with the sensitive interactions with swarming troops, it is intended to cleanse the swarms, but often several goblins / skeletons are lost, this damage within range and in the area should improve their combat skills against the troops that are to counter. "
Bombardier: Health Points + 28% (147 -> 188)
"Little Bomber has suffered a disappointing disappointment since the start of the game." Tropas initial momentum was probably too focused on the area damage and made the bomber a bit too fragile, though it seems like a massive increase, quite simply. allows the bomber to "survive a larger shot of the tower (or a musketeer explosion) before it falls into the bones."
Seth also pointed out that Snowball and Rascals were at the center of concern for the team because of their strength and overall victory at that time.