Tuesday Supercell will solve his latest series of monthly changes in the balance and increases include almost all the changes this time. 13...
Tuesday Supercell will solve his latest series of monthly changes in the balance and increases include almost all the changes this time. 13 cards out of balance changes, only three reduced in power.
After Supercell , balancing changes remain a regular monthly update that to keep the gaming experience this as a terminal "fine-tuning and fun as possible."
Therefore, the cards will be nuked and reinforcements recipients? We all summarized below.
Clash declines in June Royale Cards
Damage reduced by 6%: Hog Rider
Although I recently came to enjoy pork driver, I agree with Supercell; This map is still too pow a little it with his speed and destructive power against the towers. Developers expect the tone of the card down a bit that users are more likely to use a variety of different options on the offensive board.
Skeletons: Spawns 3 (of 4)
Supercell said this body offer a distraction and loss elixir, although I personally have never been found disconcerting.
Cannon: Damage decreased by 8%
This is a little confusing to me. The gun does not seem too powerful for me, but it can be a little pain in the neck when used to block access to a tower, nearing completion. Personally, I think the bombers again be more pain in the neck in the canyon.
Clash royal reception cards hike in June last reporting date
to the
Prince: damage by 9%
I'm not very happy with this change, but I think it is justified. When the first time the prince, I have to fear in alignment with an opponent, but over time I have learned effective strategies that make a kitten. The increase points of life would make a viable option on my deck for use and make it a little intimidating in the hands of an opponent.
Damage increased by 8%: PEKKA
After Supercell, this update will Pekka "kill a barbarian with each stroke" and honestly, what a fix for this card is probably necessary if. Because of the low speed at which moves this letter, I find that it is an easily controlled with the right strategy.
Barril Goblin Goblin spawning time reduced to 1 second (of 1.2sec)
I used to use this card a little, but slowly spawning, it is much easier to plan your defense against them. It will be interesting to see how this dynamic exchange efficiency.
X-Bow: reaction time was reduced to 4 seconds (5 seconds), increased life points by 18%
The X-Bow was difficult to strike a balance torque moves back and Supercell again tries to do well, bombed. Although I am not personally happy with the changes, I see your need. The X-Bow in its present state has replaced very easily become a tool made with the right strategy. I am sure that this set of balance changes will change everything.
Mortar: the time to implement has been reduced to 4 seconds (5 sec)
You can actually use this card after the upgrade.
Four: Lifetime rose to about 50s (40 seconds)
This is also a necessary change. So far I have the oven can not be seen used in a way that made me cringe. Perhaps increasing the service life is make a backup of the most formidable Elf Cottage.
Witch: Damage increased by 17%
Although personally not need witch look to get a boost because it is one of my favorite cards practically until I jump and come to look down inside this change. I suppose it could be reversed in the future, because the witch a hard way the map is, even now.
Dog washes: Damage increased by 28%
This is another change that is necessary, even if it is unpleasant I'm a little hurt. Dog washes, since all the cards slowly tanks can be effectively canceled when the right strategy is used, but also increases their damage, it will be much harder. I hope to see this card, has played more with the coming changes.
Increased hit points to 8%: Tesla
I do not know how I feel about it, really. Although I never had much luck exploit Tesla in a cover had (in fact, I with the use of any type of defensive structure map quite low), I saw a number of players use very well. I am a little worried that to increase your health, it will be more like the dreaded bomb tower the bane of my life is, but again, that's just my opinion.
Caution: The recoil - effect when their shields are broken Deleted
Which card is more excited or more to see Dread changes in the balance in the Royal shock? What cards do you think require adjustments in future updates of the balance? Share your opinion in the comments below - below.