I went through strenuous Clash Royal for some time and found it hard to get through several arenas and without adequate coverage. After res...

I went through strenuous Clash Royal for some time and found it hard to get through several arenas and without adequate coverage. After research I found many Best Clash Arena Royale 4 wheels, but good for my game does not work for some reason ... aggressive. I have a plate - form works best for me and Playhouse PEKKA ... I call it the Swarm Elixir 4.4 Average cost!
- Barbaro Hat Elixir costs is to set the highest 7. Try in the back of the tower. When used in conjunction with Goblin Hat principles it sets the swarm. may decrease Despite a fireball or the missile can destroy it.
- Goblin Hat: high costs to set elixir in the back of the tower for the 5th attempts. A fireball can seriously reduce or missile can destroy it. Cabins can distract even the enemy when it is set before the turn (something I do when the swarm is in force, or full back).
- Spear Goblins: a low cost of only 3 elixir. Ideal when the swarm occurs, you can be stacked with the elves use and those coming from the cabin.
- Knight: I think it carries - sword is one of the largest land scrum cards in the field with minimal cost and delivery 3 Elixir serious injury blow have-. Close Big battle with the prince, the giant or witch.
- Valkyrie as the man who can provide land, the damage to the approach of the enemy. You Elixir of higher cost of 4, but it is worth it. Skeletons ground is cleared and does well against most fighters of the earth when closed. I want to use to carry a load.
- * Witch: Elixir cost is greater than 5, but as his portion of the action, especially when near a tower that absorbs it concentrates most of the time, while their employees receive bone a little damage to enemies first blows. It is also good to the enemy flying over any distance to win.
- Barbarians also have a higher cost of 5 elixir, they are slow, but give the damage to the country as a whole swarm fighters. You can download the Hog jumper near the relatively easy drive destroy even push it a bit far from the tower. A fireball can be fatal for these people.
- Fireball: Cost Elixir of 4 and a breakthrough to stop a defense that approximates its tactical soft swarm before they form a tower or Ave Maria in the final seconds to get a win.
* Baby - Dragon can be used by the witch, if you still have not released this card.
The strategy:
Essentially, the swarms of enemies which wins many 3 crown. If the royal Clash gods favor taxis must be placed at the starting line. If not, be patient and play defense until Align. It is important to drop the cabins on the same side as the enemy beforehand so in its first sentence weaknesses you expect in the next section -. Below we see how this strategy fail. Since this cover an expensive elixir of replacement of the waiting period, huts is compensated by rental. During the game you will compensate for any preliminary testing of the opponent. In some cases this is his remaining troops leave strong growth with the swarm of writing to assist you.
Weaknesses:
There are warnings all Royale shock strategies. The most effective way I have found, however, is that when they start, just before the swarm with a big guy like huge skeleton or giant and the witch or Musketeer supported. Its tower was swarming can take the damage of the few boxers who move first, while it leaves the other weak to defend the tower. Only elixir to promote a strong defense, as a knight or Valkyrie will be enough, but the shooter in the back of the giant, to eliminate them before they can be covered enough to stop. This combination can seriously undermine a tower or easily carry.
Another weakness is a tougher opponent get in a fight with defense needs cards and extended emergency when all are left huts. This can distract some fighters, but only bring his cabin and unprotected advance round while you wait stuck for the elixir. Even if you do not get taxis from the beginning can to determine the right strategy to be a problem, because it takes a little time to adjust the swarm.
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