Skyworld PlayStation VR Review: Clash Royale hits total war in virtual reality (Image: Vertigo) As one of the most experienced developer...
As one of the most experienced developers in the field of virtual reality, the name Vertigo Games seems somewhat ironic for the Rotterdam study that brought us to Arizona Sunshine.
Shortly after his announcement, the zombie shooter has become a flagship application for virtual reality that, though no transformation, effortlessly demonstrates how technology goes along with such a popular genre.
Instead of dipping straight into a sequel, the team started a small turn: a strategy game to build the kingdom competitive. Imagine that Total War fell on Clash Royale and you start to get a picture of it.
Surprisingly, this type of virtual reality strategy remains largely untapped.
It's really crazy considering how much headphone and motion controller can mimic the mouse / keyboard combination that most strategy gamers are used to.
"The constant change of Vertigo between two very different genres shows that the studio is by no means a pony of a simple trick."
However, this transition to virtual reality is not without serious obstacles. Forcing players to filter text walls and menus while managing dozens of units in real time is not an agile, streamlined experience the VR offers.
When fans of games like Civilization can spend hours in a Zen trance, the physical tension of virtual reality games requires much shorter game sessions.
The solution developed by Vertigo Games is intelligent, although it is well known that this part of the strategic complexity that characterizes this genre is known.
Your Skyworld adventure begins with the campaign mode, which also serves as a complete tutorial. Here the game is divided into two halves: The administration of the kingdom alternates, then in real time.
Managing your kingdom is pretty straightforward, with nodes defined as the wargaming diorama for each level on which to place the buildings.
What you choose to build determines the amount of each resource generated per turn, including food, iron, stone, and magical crystals.
They then spend resources to increase the working population and buy and upgrade battle maps.
When generals move around the map, they occasionally come into conflict with enemies, resulting in a skirmish.
All battles follow the same basic rules and imitate the defensive antics of the Clash Royale Tower. Your objective is to destroy the opposing base flanked by two towers, each map having the same symmetric three-way pattern.
You must collect cards from your own deck in Yu-Gi-Ohs style and place them on the battlefield to cast a spell or summon a unit.
Once they appear, they automatically move to the enemy base.
They are unable to control them directly and need to rethink the three paths tactically. You need to know which ones to press and which ones to relieve.
It's a smart war flip that becomes more tactical with more cards.
Skirmishes can also be played online against other players, where, according to Vertigo Games, most players will graduate.
Once again, it's clear that the studio was inspired by Skyworld's bitesize battles, which mimic those of Clash Royale, so you can switch between your opponents every few minutes. his Is often rewarded
The judgment - 4/5
Vertigo has done a great job strategically refining the strategy while giving the impression of a natural and fun VR experience. It is not only accessible through its design, but also through the interaction with this world and its many moving parts.
While the skirmishes for a mobile mega hit mentioned above are a little too familiar, Vertigo's continuous shift between two very different genres shows that the studio is far from being a pony, and we can not wait what will follow. ,
The good
An accessible vision that is compatible with virtual reality in the way of strategy.
Intuitive controls make collecting and reading easier.
Online multiplayer game
The evil