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25 Best Clash Royale cards - Paste Magazine

Results 25. Baby Dragon: Frankly, looks Drachenbaby little game these days -ci. As defensive card in a meta-game offensive, this litt...

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  • King Shock 25 25. Baby Dragon: Frankly, looks Drachenbaby little game these days -ci. As defensive card in a meta-game offensive, this little guy packs a small impact at the highest level to compete Royal shock combat. However, it is on our list because it can cut through waves of enemies low hit points, as if they were made of butter.
  • King Shock 24 24. Minions: Minions are cheap, fast and effective. You can drive with ease and try not quickly, some damage will be met with the same opposition on enemy towers down larger units. Mai - is a multi - faceted unit that fits perfectly on any defensive or offensive Schedule, but rarely do much to win the game.
  • Royal Shock 23 23. Witch: The witch lost the favor of the players recently because of the decline covers players to swarm the enemy concentrated with smaller minions. However, there remains an exception that can process large amounts of damage to the card in large and small units. simply hang behind an armor of a way to win the game.
  • Shock-22 Royale 22. Knight: Knight entry on our list may be uninformed, but a map is generally good. It can act as a pseudo-tank to damage from multiple sources without blinking. At the same time it can do decent damage on their opponents. A man without opposition can before they die almost 25 percent of the health bar of a tower reach.
  • Shock-21 Royale , 21: Assistant Wizard is a very powerful, evaporate card able to topics enemies with a fireball. It is not as durable, but put it behind a tank and is immediately a scourge like no other. There is another card that challenge the player Royal Clash fell, but a recent improvement in their toolbox has given him a clip restored.
  • Shock-20 Royale 20 Ice - Wizard: The wizard ice is slow and lacking in the department damage but makes with respect to the control of the masses for their shortcomings. The placement of these individuals in a group of heavyweight - squad you can crush your enemies. You can also take a little damage compared to other classes of long - range, so there is a fair choice, with the bear a vague subject.
  • Royal Shock 19 19. Skeleton Army: Army - skeleton is one of the cards swingiest Royal -Only Clash you can win the game or lose with the fast end. The map is almost always played in defense, and if the opponent is running a type of extraction, one or two elixir will see in a moment. That is, a good deed skeleton army than his opponent can not defend itself almost always a recipe for a great victory.
  • Shock-18 Royale 18. Goblin Barrel: Barrel Goblin is a first - card "chip" away. A 4 elixir that can be a bit expensive to play. Most of the time, you have your deck to build the map, their leadership elixir pushing far and above your opponent. The map is very consistent, however, and can cause serious damage over a long stroke of Royale.
  • King Shock 17 17. Minion horde bigger, badder siblings Minions "The Minion Horde is unfortunate first royal Clash pocket. Essentially, they are the piranhas of the game, everything devastating that crosses his path powder. If they are not so fragile, it would be even more devastating ; AoE - spell and readers can send crashing to the ground, the Horde minions.
  • Shock-16 Royale 16 Gel Gel is basically the assistant ice, but better. There is a lot that can be placed at once anywhere on the map ... as long as you play the elixir, of course. He keeps everything in its movement or attack radius which means the death of defenseless towers that could be caught in its claws. Accompany this from other units with a few out and are for victory always ready.
  • Shock-15 Royale 15. Prince: Prince is my favorite for its durability and a large map of strength. Even when paired with a capacity of "load" That doubles every time damaged the first hit. Catch your opponent off guard or otherwise unprepared and Prince can perform valuable units or towers in seconds. It falls flat against threats such as the military backbone of river due to their low attack speed.
  • Shock-14 Royale 14 Lumberjack The Lumberjack - Map is controversial. Some believe it is very good, while others say that it is similar terrible. I fall into the first group: the woodcutter has all the features of the prince, but instead load, drop a potion "Rage" when he dies. This increases the attack speed of all the servants and towers in the affected area.
  • Shock-13 Royale 13 Barbarians: Barbarians are a unit, consisting of four types Clumsy difficult. You can fight through the most difficult battles and deal tons of damage on startup. However, they are a little slow and are victims of enemies in the air. They are ambush tanks or remote in the defense - units to best use that have entered their side of the arena.
  • Shock-12 Royale 12. Mega Minion: Minion Mega is still relatively new on the scene Royal Clash. He often played shock among the best players in the Royal, and for good reason. The Mega Minion is a durable slow unit, best prices flying against larger units. He is the king of the air battles one-on-one and absolutely decimate ground units, if not corrected.
  • Shock-11 Royale 11. Walküre Die Walküre seems almost unfair, if played at the right time. It's slow, but it is exactly like the kind of knight tank. That is, it does more harm than the Knight and several enemies at once with AoE - can hit attack. Swarm player beware - you: the Valkyrie almost certainly his worst nightmare.
  • King Shock 10 10. Goal: Do not be fooled, the common lack Archer: are one of the broadest sections of the game Archers, a good amount of damage take compared to other remote units and can again decent deal. , If behind a larger, the higher the health unit that is placed by annoying fatally, in a moment in the area.
  • 9 King shock 9. Zap Zap is constantly on the covers Clash aggressive Royale. It is an indication of the low - cost - Offers henchmen and followers easily frozen for a fraction of a second swarm. It is one of the most versatile spells in the game, and often opens the way enemy units dealing damage ignore. That is, Zap is extremely difficult to control.
  • 8 Royal Shock 8. Princess: The Princess has one of the longest attack ranges of the unit in the Royal Clash. Moreover, adds his attack damage to a large area, which means the death of the small units in their websites. You easily accessible from most recordings make magic killed, but it is enough to slip in when the opponent does not care at low cost. Over time, recognizes that it is a problem, is it is usually too late.
  • 7 King shock 7. Tombstone: There are many cards that are more irritating than Tombstone. low skeletons are killed usually by their tricks, but real is produced, is the efficiency of the grave stone on defense. It can distract their units, which acts as an obstacle. If the tombstone is destroyed, a new group of zombies is generated. Often this card can change three elixir higher cost units.
  • 6 shock Royale 6. Elite Barbarians: Barbarians elite burst on the scene recently, and had to be nerfed almost immediately. They are quick and strong, the achievement of all barbarians up - not. There are some ground units to cope with these guys - there, and most likely see another Toolbox change remains firmly in the pecking order down.
  • Shock-5 Royale 5. arrows: I am not a big arrows, but the numbers do not lie: it is one of the most played Royale Clash cards. It's large groups of enemies pretty good, but not fall flat against the larger units. In only three elixir, sometimes this plan defines the capabilities, forgotten and still good in the long run. Because arrows do not punish, they are effective at all levels of the game.
  • King Shock 4 4. Miner: Degradation can - be the one most versatile card in the game, perform a variety of tasks, if played correctly. It is used to distract the enemy's towers in a smaller load henchmen, they cause damage through the front door. It can take a significant amount of damage and his loyal blade is nothing wrong, either to try.
  • Shock Royale 3 3. Hog Rider: Ah, the pig race. It is the face of King shock and can - be its greatest personality. He can jump over the obstacles, ignoring the enemy units and do terrible damage to enemy towers. It is the scourge of the low-ranking player, and play go even a few top - level bridges. Among the letters Royal shock anyone who requires an immediate response such as the Hog runners.
  • Shock Royale 2 2. Giant: Giant's a demon at all levels Royal Clash. Big, strong and a similar container, the giant is a masochist. It acts as a kind of Trojan horse, allowing you to stack units behind while he creeps forward. The units can destroy the enemy, while the giant was damaged, and by the time of his fall huge, there is little that your opponent can do to stop the attack.
  • Shock Royale 1 1. Register: The Register, our first choice for the best shock Royale map is legendary, bloodroot, registration fees Punta only two elixir. This card is rolled on stage errors and gives players the most efficient way to control crowds in the short history of the game. Since the Royal Clash players have so few opportunities for the design of the counsel of his will, the board is a great advantage for those interested in the use of a control - oriented program. That is, the recording of the actual injury is the same, another reason that was taken at the top of our list.

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