Am. 4 July, Supercell will bring the fireworks, because his latest series of monthly changes in unleashing the balance. Since last month...
Am. 4 July, Supercell will bring the fireworks, because his latest series of monthly changes in unleashing the balance. Since last month, the balance - significantly increasing changes in July participation. to obtain from the 10 card balance changes, only one will decrease in power.
After Supercell , balancing changes remain a regular monthly update that to keep the gaming experience this as a terminal "fine-tuning and fun as possible."
Therefore, the cards will be nuked and reinforcements recipients? We all summarized below.
Clash refusal of Royal July Map
Elixir Now the effects of poison, Freeze be Zap ice will feel angry and deputy
After Supercell the Elixir collector provides extremely high capacity utilization and thus was "mitigated" because. Although I feel never threatened by Elixir collector personally, it seems reasonable to add the amendment. it will be interesting to see how the effects of the use of the exchange rate.
Royal Card Clash rises in July
Army skeleton - skeleton figure increased to 21 (20)
This seems more humorous than helpful. During the balance of the changes in June a skeleton skeletons seem eliminate small quartet Supercell that additional skeleton decided to shed the skeleton army in April elixir.
Goblin Barrel - Elixir cost was reduced to 3 (4), the time 1.2sec (1 second) spent the application, the kidnapped bumps
Ok, this change is probably the most excited me. During the early development of the game a cannon elf was working one of my favorite maps, but I switched to higher levels, I find remote criminals as the most useful fireball four elixir. Reduce the cost of 3 elixir and an increased speed of the insert will certainly make my deck again a card battle.
Giant skeleton - Damage increased by 20%
This is a change that I'm not particularly excited when I get to look at again. Personally, I have never to make a ton of success with this letter, but I have to block progress towards a tower many opponents who very effectively. The damage increase is, make a card definitely feel anxious to fight.
Damage increased by 8% - Dark Prince
This seems like a reasonable change in the prince. Although I personally prefer the Valkryie damage, combining increased speed for them four elixir with a solid selection.
Bomber - damage by 9%
This is another change that I'm particularly excited. The bomber in the lower levels was a great favorite of mine, but the ease with which they are destroyed began a less useful choice for me. Increased damage on this card can go other probably moved into my rotation back to.
The rate rose 1.6sec (1.7sec off) to attack: Assistant
I am ambivalent about this change. I can not see dramatically increase the value of this card, but for the same reason, I felt so much effective wizard.
Increased hit points to 6% - Inferno Tower
I see almost never this card used, so I think that's good / necessary change is.
Tombstone - Damage increased by 9%
This is an interesting variation. On the lower floors, I used this cabin a bit, but at the highest level was the grave stone to be a cabin that is easily destroyed, and they heard it used. Perhaps this change will be a grave marker pulses.
Torre bombards -Hitpoints increased by 6%
In the middle of the stairs, I tremble every time the card is activated. Hopefully, the increase will not highlight this card too popular.
What - you balance coming changes in the Royal Clash? What are the most interesting changes for you? What cards do you still need some tweaking Tell us in the comments below - below.