"Royal Clash", he was released on January 4, 2016. Facebook / Clash Royale Supercell, the developer behind the tower defense a...
Supercell, the developer behind the tower defense and collectible card game mash-up "Royal Clash" said no "mute or delete" to smileys in the game, even if it is one of the "changes in demand."
The emotes button allows people to fear, happiness or sadness during the game and immediately after the game to express that sometimes causes the enemy. However, this is exactly what intends to produce between players of developers.
The developer has its basic design principle as follows:
"The cards that strong emotions are cause best for Royal Clash. Cards like Sparky the giant Royal and the X-Bow are excellent examples. They evoke strong positive and strong negative emotions of people. We do not want to. Cards easily "good" or "OK" We are, people want love cards - and inevitably, someone like a card, someone else will hate it are the letters that create the most interesting conversations and keep Clash funny and cool Royale in the coming years . "! Supercell said in a blog post .
He also noted that strong emotions with its players want to wake up, and therefore it is not to the fans in the application of the silent option. He also noted that some among the development team emotes hated, while some wanted to have them, but believes that "strong emotions are part of the core of the game."
He also added that emotes icon player remembers playing against other people, not against an AI or algorithm. Emotes allow them to communicate without the limitations of language or culture.
He also said he did not expect all of them, agree with them or even know that many do not agree. However, the company did not change its basic principle of design, just because some fans provoked.
could be Supercell suggests that you could add a new revenge button, the player can ask for a rematch with the opponent held a little be provocative.