site stats Gears Pop is Clash Royale with a bit of Stormbound - Eurogamer.net - CLASH ROYALE NEWS Gears Pop is Clash Royale with a bit of Stormbound - Eurogamer.net - CLASH ROYALE NEWS Gears Pop is Clash Royale with a bit of Stormbound - Eurogamer.net | MagOne 2016

Gears Pop is Clash Royale with a bit of Stormbound - Eurogamer.net

Gears Pop combines the characters of Gears of War with the vinyl styles of Funko Pop models. However, the main influence is in Supercel...

Gears Pop combines the characters of Gears of War with the vinyl styles of Funko Pop models. However, the main influence is in Supercell's great Clash Royale.

Clash Royale is a game in which you put together a deck of eight cards, each representing a unit, a building or a spell. Then you fight against another player with his own deck. Each player has three rounds at the end of the symmetric card. Make as many rounds as possible in a short time to play a real-time action game.

It is something truly wonderful: bold, complex, well-balanced and extremely charismatic. Almost all games are nail biting. Which means I liked Gears Pop in spite of everything because I know the underlying game very well and it stays true to the formula.

To be honest, Gears Pop is very close to his inspiration. The basic design of the game is the same, the essential systems work the same, the feel of the game in motion is practically the same. Even the leveling feels the same.

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It's easier to talk about where things are different. Well. Gears Pop manages unlocking the safes you win in combat a little differently: everyone starts unlocking them immediately, so you do not have to string them together. In addition, his clans, referred to as teams, are a bit simpler today, which is understandable since the game started.

There are a handful of small variations like this, but the biggest difference is probably in the middle of the battlefield. In Clash, when destroying enemy towers, you must deploy a large number of your troops during the changes. Shoot a tower and unfold a little closer to the remaining towers. Gears Pop makes up for it by returning to the original Epic game and his love for the cover. On the other side of the battlefield, two cover columns are configured, a bit like obstacles. Some of the troops you send can conquer this bridge, win by your side, and the more range you gain, the more battlegrounds you can muster. The platform can come and go as the game progresses, and it's pretty annoying when your enemy has toppled two of your towers and moved your area of ​​use to your own front door. , All of this is tactically very intelligent and reminds me a bit of American football. This is consistent with Gears, who initially had the NFL style, reminiscent of a system resembling Stormbound, a very elegant Clash Royale more akin to a traditional GCC.

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What else? There is also a last that is charged during a game and that can be used to change the course of a fight. I'm still pretty early and have only the first unlocked, the deep grunt comes out of a hole in the ground sees. It is fun! In addition, the main differences do not speak for Gears. Despite the theme of all actions, the game Gears Pop seems a bit boring and weightless. Their units, which bring COGS and Locust together in the same team, are far less full of character than the units of Clash Royale. In Clash Royale you can use an ice mage or maybe a hot air balloon or goblin keg. In Gears, he is often just a super-soldier with a different kind of weapon.

The question I fought for is: is Gears Pop a clone or an uninspired version of a new genre? I'm tempted to say that this is the last thing that Clash Royale is now a full-fledged style of play, but I'm wondering if Supercell could disagree with that. Anyway, Gears Pop is in a strange position. It's a game made with obvious skill and, I think, enough enthusiasm and ingenuity. But in the end, it's a copy of another game and the original is much better.

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CLASH ROYALE NEWS: Gears Pop is Clash Royale with a bit of Stormbound - Eurogamer.net
Gears Pop is Clash Royale with a bit of Stormbound - Eurogamer.net
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